Balloons: Interactive story and games

Design Approach

– Design an experiences that combines the fun and melancholy part in one app
– Unique interactive games that do not take the users away from the main theme of the book.

Role: Interaction and UI Design.
Software: Photoshop


School Library Journal

I’ve seen enough apps to realize that “interactive” can mean a number of things—and I confess, I’m not always a fan. Too often these components have little connection to the story, or they’re so ho-hum that it’s clear they were an afterthought. But every now and again along comes an app that reminds us how much fun interactive can be. Auryn, Inc.’s latest, Where Do Balloons Go?, by Jamie Lee Curtis, is one of those productions. It’s also an app that stands solidly on its own, next to the book it’s based on.

PreS-Gr 3-Curtis’s charming picture book (HarperCollins, 2000) about the fate of lost balloons gets the royal treatment from Auryn, Inc. High production values permeate this engaging app, which encourages children to explore and create.

On the home page, viewers are greeted with a melodic tune and several options; they can watch the author’s animated video explanation of how she came to write the story and/or her quick overview of its features, or start the story. Curtis’s tale and Cornell’s whimsical watercolor illustrations are enhanced by tapping, pinching, and swiping, and tilting the screen; these movements activate hidden actions, musical interludes, background voices, sounds, amusing animated vignettes, and interactive objects.

Some of the more spectacular features include the opportunity for users to record their voices (as though affected by helium), to make balloon animals, to write and email postcards, to create characters and produce animated movies in the Balloon Theatre, and to snap and insert a photo of themselves on a balloon. Flexible navigation allows viewers to move easily between the story and the activities.

Additional features include a settings panel, hints, bookmarks, and a highlighted text read by the author with the option to repeat words or lines. The depth and the variety of the activities embedded in the app ensure that viewers have a different experience each time they return. A visual and interactive treat.—Elisabeth LeBris, Sears LTC, Kenilworth, IL

Kirkus Review

Voicing, small-scale animations and a matching game suit MacDonald’s 2008 abecedary to a T.

Realistically reproducing the original’s square pages with their slide-out cards, each screen of this digital version features a simple, brightly colored, graphic-style animal portrait based on a clearly recognizable capital letter. Beneath that is a “tab” that pulls out an image of the letter unadorned and that triggers a simple animation. Young viewers can hear both the animal’s name and the letter pronounced with taps, and they may either swipe to the next letter or choose it from a strip running below. The names do not appear in print, but aside from xenops (a type of South American bird), all of the animals are common (and real, except perhaps for the unicorn). A “Game” icon on the title page opens a screen on which children are invited to spell their names and then drag animal thumbnails to match the letters.

Overall, a well-designed edition with extras that will appeal to diapered digerati.